I'll say here what I said at Renderosity. You have revolutionized the "Poser" world with your one-of-a-kind sculpting which is itself a work of art. Add to that your incredible artistic eye for lighting and you get this. The realism is highlighted so perfectly with all of her wonderful skin pigmentations (markings, blushes, general tones) and that morph is amazing. A perfectly fine-tuned athletic body -- not the kind you starve to get, but one you work for. Stunning!
Incredible. The veins in the neck and shoulder really add to the realism. The natural pose of the hand is excellent and I even love the slight shadow for the tendon behind the knuckle. What can I say, its the little things that impress me.
the tattoo is part of the skin texture. it could be blended into the skin shader from a separate map but they usually dont look right. tats are actually under the translucent skin, so they 'milk over', have some color bleeding, etc which would require a very complex shader to reproduce. its easier to just do it right on the texture map. cheers
i like women in any 'healthy' range from slim to fit to curvy (though not so much the extremes of all three). this is actually the same figure as [link] but with her back arched/ribs showing and *much* smaller breasts, which is likely whats making her look skinnier. cheers